
Tank · Melee
Hookman
The campfire story that turns out to be true. Hook enemies through walls, rot everything near you and hang a champion on a scaffold for 2.5s.
Play Hookman freeIn the game
Hookman as you play them
Their idle from champion select, frame for frame.
- Class
- Style
- Difficulty
- Tank
- Melee
- Low
Abilities
What they do
Passive
Trophies
Every enemy champion you help take down gives you 20 maximum health for a kill or 8 for an assist, with no cap.
- You heal by what it adds and grow up to 15% bigger. Your abilities deal 50% more to camp monsters.
Q
Hook
Throw your hook. The first enemy hit takes 50 magic damage and is dragged back to you through walls.
- You stand still until it reaches you. Bosses take the damage only.
- Scaling: 50 + 40% of ability power.
- 60 mana · 14.0s cooldown · range 520
W
Rot
Toggle on to deal 10 magic damage a second to nearby enemies and slow them by 20%. It costs you 12 health a second.
- It also deals 2% of your maximum health a second. It never takes you below 1 health and costs no mana.
- Scaling: 10 + 2% of your maximum health + 10% of ability power a second.
- 0 mana · 1.0s cooldown
E
Hack
Hack in front of you for 40 magic damage, slowing every enemy hit by 30% for 1.5s.
- Scaling: 40 + 30% of ability power.
- 40 mana · 8.0s cooldown · range 110
R
Hang
Noose an enemy champion and yank them onto a scaffold through walls. They hang for 2.5s, unable to move, attack or cast.
- Hanging them up takes you 0.5s, and nothing interrupts it.
- 100 mana · 120.0s cooldown · range 150