
Battlemage · Melee
Moonsmith
Turret battle mage. Deploy up to four turrets, root foes with iron chains and lock every turret's beam onto one champion.
Play Moonsmith freeIn the game
Moonsmith as you play them
Their idle from champion select, frame for frame.
- Class
- Style
- Difficulty
- Battlemage
- Melee
- Medium
Abilities
What they do
Passive
Mindful
Hammer attacks deal 12 + 2 a level + 25% of ability power more magic damage. Each turret near you gives you 5 armor and magic resistance.
- Up to four turrets within 200 count. While you live, your turrets gain 20 + 2 a level armor and magic resistance. Their last hits and kills count as yours.
Q
Deploy
Deploy a turret nearby. It beams the nearest enemy every 1s for 22 magic damage.
- You can have 4 turrets, and a new one replaces your oldest. Turrets aim at champions, minions and turrets first, then monsters, then structures.
- Scaling: 22 + 1 a level + 20% of ability power per beam.
- 50 mana · 8.0s cooldown · range 250
W
Overhaul
Dash to one of your turrets anywhere. It heals fully, gains a 60 shield and fires twice as fast for 4s.
- The dash crosses walls. It also updates the turret's damage to your current ability power, but never revives one.
- Scaling: 60 + 50% of ability power shield.
- 50 mana · 14.0s cooldown
E
Moonsteel Snare
Hurl iron chains. The first enemy hit takes 60 magic damage and is rooted for 1s.
- The chains pass over structures, turrets and walls.
- Scaling: 60 + 40% of ability power.
- 55 mana · 14.0s cooldown · range 260
R
Convergence
Lock onto an enemy champion. After 0.8s, every turret you own beams them for 80 magic damage, up to 320 with 4 turrets.
- Needs a turret. Fog, brush and invisibility do not break the lock.
- Scaling: 80 + 20% of ability power per turret.
- 100 mana · 80.0s cooldown · range 1300