
Marksman · Ranged
Night Lord
Star-throwing carry, weak early and deadly once his stars are upgraded. Flash Jump over walls while Shadow Partner repeats every throw.
Play Night Lord freeIn the game
Night Lord as you play them
Their idle from champion select, frame for frame.
- Class
- Style
- Difficulty
- Marksman
- Ranged
- High
Abilities
What they do
Passive
Throwing Stars
Your basic attacks are thrown stars that can critically strike. Buy better stars in the shop.
- Stars take no item slot and come in order: Wolbi 400g → Kumbi 400g → Tobi 700g → Steely 950g. Each adds attack damage and critical chance.
Q
Lucky Seven
Throw two stars at your target at once, each dealing 0 physical damage. Each can critically strike.
- You can attack again at once. A minion killed by a star resets the cooldown and refunds half the mana. The cooldown falls with rank.
- Scaling: 80% of attack damage per star.
- 30 mana · 10.0s cooldown
W
Haste
Gain 15% movement speed for 4s. Nearby allied champions gain 7%.
- Allied champions within 300 of you get it.
- Scaling: Movement speed grows with rank..
- 40 mana · 16.0s cooldown
E
Flash Jump
Leap a fixed distance in any direction, over walls if the landing is open.
- The leap covers 110. A champion kill or assist makes it ready again at once.
- Scaling: Distance and charges grow with rank..
- 25 mana · 14.0s cooldown · range 110
R
Shadow Partner
For 8s, a shadow twin repeats each of your basic attacks and stars for 35% of their damage.
- Scaling: 35% of each star's damage.
- 100 mana · 90.0s cooldown