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Tank · Melee

Knight

Armored frontliner. Charge in, stun and take the damage.

Play Knight free
In the game

Knight as you play them

Their idle from champion select, frame for frame.

Class
Style
Difficulty
Tank
Melee
Low
Abilities

What they do

Passive

Plate Armor

41 base armor and 21 base magic resistance. Your abilities grow with your armor and magic resistance.

  • Your base armor blocks 29% of physical damage before items.
Q

Heavy Strike

Your next basic attack deals 30 physical damage, and 15 to enemies around the target.

  • You can attack again at once. It can critically strike. The splash hits enemies within 70 of the target.
  • Scaling: 30 + 100% of attack damage + 25% of your armor and magic resistance.
  • 30 mana · 6.0s cooldown
W

Raise Shield

Take 25% less damage for 4s.

  • Each rank lowers the cooldown by 1s.
  • 40 mana · 14.0s cooldown
E

Shield Charge

Charge forward, dealing 85 physical damage to enemies you pass. The first enemy champion you reach stops you and is stunned for 1s.

  • A structure also stops the charge and takes the damage, but is not stunned.
  • Scaling: 85 + 40% of your armor and magic resistance.
  • 45 mana · 12.0s cooldown · range 165
R

Ground Slam

Slam the ground for 225 physical damage and knock nearby enemies up for 1s.

  • Bosses are not knocked up.
  • Scaling: 225 + 90% of your armor and magic resistance.
  • 90 mana · 60.0s cooldown