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Marksman · Ranged

Thunder

The storm king of the old sky. Every fourth throw strikes on through enemies behind, and Master Bolt finishes a fleeing foe from across the map.

Play Thunder free
In the game

Thunder as you play them

Their idle from champion select, frame for frame.

Class
Style
Difficulty
Marksman
Ranged
Medium
Abilities

What they do

Passive

Gathering Storm

Every fourth basic attack is a charged bolt that deals 150% damage to its target and 75% to every enemy in a line behind it.

  • The line reaches 220 past the target. Hurl Bolt hits add to the count.
Q

Hurl Bolt

Hurl a bolt in a line. The first enemy takes 40 physical damage, and each one after takes 20% less.

  • The bolt flies 300. Damage never falls below 40%, and a hit adds one to Gathering Storm.
  • Scaling: 40 + 70% of attack damage.
  • 50 mana · 9.0s cooldown · range 300
W

Thunderstrike

Call lightning on a spot. After 0.8s, it strikes for 50 physical damage and stuns champions for 0.6s.

  • It strikes everything within 70 of the spot, and everyone sees the circle first. Structures take the damage only.
  • Scaling: 50 + 50% of attack damage.
  • 70 mana · 14.0s cooldown · range 260
E

Ride the Lightning

Blink a short distance as lightning, over walls. Your next basic attack within 3s is a Gathering Storm bolt.

  • 40 mana · 14.0s cooldown · range 110
R

Master Bolt

Charge for 0.8s in place, then strike a long line. Every enemy champion on it takes 175 physical damage, up to double the lower their health.

  • The line is 2500 long and 60 wide. It passes through everything and hits champions you cannot see. Critical strike chance adds damage, 37.5% at 50%, everyone sees the aim line, and stuns and knockbacks cancel it.
  • Scaling: 175 + 80% of attack damage.
  • 100 mana · 100.0s cooldown · range 2500